Campaign Reference

House Rules

Abomination Vaults
Automatic Bonus Progression

Characters gain inherent bonuses as they level, reducing reliance on magic item upgrades. See Table 4-11: Automatic Bonus Progression for the official reference.

Level Benefits
1
2 Attack potency +1
3 Skill potency (one at +1)
4 Devastating attacks (two dice)
5 Defense potency +1
6 Skill potency (two at +1 each)
7 Perception potency +1
8 Saving throw potency +1
9 Skill potency (one at +2, one at +1)
10 Attack potency +2
11 Defense potency +2
12 Devastating attacks (three dice)
13 Perception potency +2; skill potency (two at +2 each, one at +1)
14 Saving throw potency +2
15 Skill potency (three at +2 each, one at +1)
16 Attack potency +3
17 Ability apex; skill potency (one at +3, two at +2 each, two at +1 each)
18 Defense potency +3
19 Devastating attacks (four dice), Perception potency +3
20 Saving throw potency +3; skill potency (two at +3 each, two at +2 each, two at +1 each)
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Full Access to 1st Level Feats

To encourage flexibility and reduce the sting of early feat choices:

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Hero Points Awarded

Fortune favors the bold—and sometimes the unlucky. Hero Points are awarded when: